A downloadable game for Windows, macOS, and Linux

Deep beneath the surface of the earth the monsters of ancient times live in a city of stone and corruption. Unwelcome in the light of the sun, they exist in a world shaped by their experiences with humanity but never to be part of it.

In this city of ever-night you take on the role of Detective Caribara, private investigator of New Monstropolis, as they and their assistant Alixorus struggle to keep their agency running. Until a new client arrives, bringing with her a case that could either lead to wealth, or a watery grave.

Kaiju Noir is a piece of queer pulp fiction tale of giant monsters in a world rebuilt in humanity's image, for better or worse. Mysteries, corruption, & deception abound in this twisted city of stone.

The Kaiju Noir demo comprises the prologue & first two chapters of the visual novel: taking about 20-25 minutes of playthrough. Meet the main players & follow the trail in a monstrous game of kaiju & prey.

Content Warnings: This demo contains swearing, and a non-violent drugging scene. Please be aware of your limits and give this one a miss if that's a problem.

Full game available now!

Want to know more about Kaiju Noir, check out our Twitter

Any enquiries to kaijunoirgame@gmail.com

PlatformsWindows, macOS, Linux
Rated 4.8 out of 5 stars
(28 total ratings)
GenreVisual Novel
TagsDetective, Furry, kaiju, LGBT, LGBTQIA, Monsters, Noir, Queer, unspeakable


KaijuNoirDemo-pc.zip 41 MB
KaijuNoirDemo-mac.zip 24 MB

Install instructions

Download and unzip the folder, then run the launcher

Development log

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I haven't played this yet (dumb issues with laptop augh) but holy shit I just wanna say your creature design is flippin baller and I'm hella jealous of your skills :D Lookin forward to playing once my computer stops being a fartbucket!

Haha, our character artist is amazing (@LluisAbadias on twitter if you want to see more of his stuff) 

Looking forward to seeing what you think of the game and introducing you to the rest of the cast in a few months 😊



Just have to say, folks.

Y'all are incredible <3 

I wish I could release the full version of the game right now. I want you to play through the story, meet all the monsters, listen to the awesome soundtrack.

We're like 80% there, but it's taking a lot of self control not to just release it in early access, haha


Okay, so I finished playing thru ur demo, and I liked it!!

First the art is really nice. It's very detailed, which I like, and all the character designs are discrete. Best of all was even though the dominant colors are shades of grey, there are muted, pops of color, one color for each character--Pink for Alix, Green for Max, Purple for Cari, Red for Raxx, Yellow-Orange for Stainra, and Orange for Lorr!!! I really liked that. Greyness can get a bit boring after a while, but the little color really stands out and makes it that much better.

I enjoyed the writing--it was fun to read and engaging. I felt it was more noir-y in the beginning, and I could pick out the writer's "voice" better as the story went on! I enjoyed the characters X3 

Will there be like a debating section or an investigation section? Or like more novelesque but with a lot of choices? :o I was just a bit confused, since it seems to me the story is progressing quickly!

Anyways, I enjoyed it and look forward to the full thing! Good job on ur demo hehe :3

Hi Incudo, I'm so glad you liked the demo!

Things have come a LONG way since the demo came out, and in that time I decided to take it in more of a novelesque way than say a traditional mystery solving game. This is mostly due to limitations of the engine. I'm hoping in future instalments (I've a few sequel ideas), but trying to put in a bunch of investigation mechanics would either feel trite or out of place with what I'm working with.

There's going to be a LOT of choices throughout the full game, some that affects how the story progresses, some that simply gives you  more backstory in whatever element of the lore you'd like to know., but none that will lock you out of finishing the game or giving you a "bad" ending 

In the end I want Kaiju Noir to be like one of those pulp novels from the 1940s. Something you could read through in one sitting (around 2-3 hours depending on your reading speed) and that makes you feel a lot of things. I'm hoping that's what I'll be able to deliver .

- Kaiju

Looking forward to seeing this finished! The demo really had me grinning. Also, Alix is cute.

Awww, thanks. We're getting pretty close to done, mostly just getting the art & soundtrack sorted
Glad you like Alix, he's one of my favourite characters I've written and you get to see a lot more of his personality later in the game. :)

I'm looking forward to it!!


Once the full game is done we are planning to have it available on Android as well as PC/mac/Linux if possible. I know the build process can be a little tricky, but we'll do our best :) 

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We all need more games about who we are :)

except i was drunk when i posted this and i'm fucking mortified about this. it's even worse when i can somewhat remember shit too.

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really interesting story, and I love the characters species, very original! Five deserved stars :3


Awww, thanks :) 

We've got a lot planned for these characters & can't wait to share more of their stories with you all

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Ooh, fascinating style. I'm intrigued and i most certainly approve. I'm looking forward to see where this project goes. Should i be anticipating a version/update with colour? Either way, I do quite like this game so keep up the splendid work!

Thank you so much for the kind feedback! :)
Future versions will have a bunch of updates including music & accessibility options, however we're planning to stick with the black & white for character sprites to keep on with the 1930/40s film aesthetic

Each character has their highlight colour, e.g. Cari's purple, Max's green) but at least for this game we're planning to stick with that plan.

It is tempting to put together coloured versions for future projects though, something to think about.

Well, either way it does have a rather unique aesthetic  style.
Something that i have yet to see on any other furry VN. And, honestly. It's rather grand.

I'm not one to usually appreciate VN's let alone comment on them, but this one was compelling. Something new, something nice. I adore creators such as yourself. You add some shine to my game style. So,  thanks. I appreciate this. 

As well as my previous question. About the characters and if they'll be coloured. It Would be pleasant to see. But i completely wont mind if it's preferred in the  40/30's  style by you and your team. Anyways, thanks for the hasty reply and once more. Stay safe and good work.

Haha, I feel like I should quote you on this. Such lovely things to say.

We're going to do our best to make an amazing game, we've got lots planned and a lot of story left to tell.

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Thrilling news. Literal music to my ears.

So it looks like I'll be keeping a close eye on this one, and I'm looking forward to what you have in mind. :3

Oh, also. I forgot to mention that both the art and art style in this game is exceptional.

Absolutely astonishing in my opinion, perfectly matching with me previous comment where i mentioned the unique style of this game.

You made this game intuitively different from the others, the game's not full of bubbly vibrant colours and smiles. It has a somewhat realistic, mature prospective. 

But at the same time, there's the endearing characters. such as Maxora, so sweet with an enchanting appearance. Makes it crisp and fresh. 10 times more immersive.

And that's all i have to say, Or for a matter fact. That's all i have to say for now~

I really appreciate that, and I'll pass it on to the character artist

We're going to be digging a lot deeper into that art style in the full game, including a more cohesive background style (at the moment it's a collection of location photos I've taken plus a bit of google images then passing them through filters to get the right feel), but I really feel like we have something special going with the character art. And for that I 100% thank the artist ( @LluisAbadias on twitter) who somehow gave me exactly what we needed after a single play of the demo I had running.

Getting the right feel to me was important, especially with the tone. As a few people have said "I came for the art, and stayed for the story", and that's what we're trying to do right. There's a balance you need to strike between mature & jaded (or monstrously sarcastic in my way of thinking) and I hope we're getting that right.